In this unit - Digital - I started by thinking we were exploring our current addiction to electronic-digital-representational devices. Through reading blog posts it has become clear to me that "its not the phone - its the friends on the phone." Thus, the real obsession isn't the tool, it is what the tool provides - the chance to experience chosen aspects or simulations of reality - to open ourselves to particular sources of information, entertainment, and communication - immediately and magically and entrancingly.
So, this final "handout" is a timeline of when these modes of re-presenting (or simulating) reality were invented. I don't mean this to be a final word - just a starting point for your own thinking and research!
Prehistoric Representations of Reality - The Ability to Experience (Sometimes the Same Way Twice) That Which Isn't There And Maybe Never Was!
So, this final "handout" is a timeline of when these modes of re-presenting (or simulating) reality were invented. I don't mean this to be a final word - just a starting point for your own thinking and research!
Prehistoric Representations of Reality - The Ability to Experience (Sometimes the Same Way Twice) That Which Isn't There And Maybe Never Was!
- Awareness
- Imagination
- Dance
- Language
- Story-telling and chant
- Painting & Sculpture
- Theater
- Song & Music
- Optical Telegraphs - such as smoke signals!
Historic Representations or Simulations of Reality
- Written language
- Printed Stories and Poems and Novels and Non-Fiction First woodblock printing around 200 PE
- Telescope and microscope - first lenses around 800
- Recorded sound - 1st machine sound maybe 800s - first recorded and replayable acoustic sound around 1878 (the phonograph)
- Photography
- Telegraph - Representing the language of a reality far away, almost instantaneously - 1833
- 3D Pictures - 1838
- Telephone - 1876
- Movies - 1878
- Radio - Big controversy over who started it - but around 1894
- TV - 1934
- IMing - 1960s
- Videogames - First commercial success 1971
- Mobile stereos - First the boombox in the mid-70s and then the Walkman 1979
- Shared computing - 1978
- Online Social Networks - 1985
- Internet Browsing - 1987
- Texting - 1989
- Mobile Phones - 1991 - My father had an early second generation model
- Mobile computers with internet access - The smartphone in 1993?
Three questions came up while I was researching this post.
What date should I use for the timeline - invention, commercial use, mass use? I didn't come up with a good standard.
What counts as a "representation or simulation of reality"? Perfume? Furs? Special gardens that are remade every year?
Finally, what is it about these representations or simulations of reality (variously defined) that is so fascinating for us? Is it partly because our consciousness is itself a kind of representation of reality?
What date should I use for the timeline - invention, commercial use, mass use? I didn't come up with a good standard.
What counts as a "representation or simulation of reality"? Perfume? Furs? Special gardens that are remade every year?
Finally, what is it about these representations or simulations of reality (variously defined) that is so fascinating for us? Is it partly because our consciousness is itself a kind of representation of reality?
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